CHERNYI, S. Yu. Constructing the past in video games: The player as consumer and co-author of historical narratives in “Europa Universalis IV”. Shagi, [S. l.], v. 3, n. 2, p. 77–97, 2017. Disponível em: https://shagi.owebs.ru/article/view/9141. Acesso em: 8 nov. 2026.